You can add images in your project through simple copy your image and then past in
res/drawable.
Now your activity_main.xml like this;
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
tools:context=".MainActivity" >
<LinearLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center_horizontal"
android:orientation="horizontal" >
<ImageView
android:id="@+id/img"
android:layout_width="200dp"
android:layout_height="200dp"
android:src="@drawable/ic_launcher" />
</LinearLayout>
<LinearLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center_horizontal"
android:orientation="horizontal" >
<Button
android:id="@+id/btn"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Change" />
</LinearLayout>
</LinearLayout>
Your MainActivity.java like this:
package com.example.imageview;
import android.os.Bundle;
import android.app.Activity;
import android.view.Menu;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.ImageView;
public class MainActivity extends Activity {
Button btn_change;
ImageView image;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
image=(ImageView)findViewById(R.id.img);
btn_change=(Button)findViewById(R.id.btn);
btn_change.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
// TODO Auto-generated method stub
image.setImageResource(R.drawable.cloudy);
}
});
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.activity_main, menu);
return true;
}
}
App like this:
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